Roads and paths in Blender
A network of paths and roads that join and intersect between the rocks, a large environment to be explored
Every corner is a perfect set...
A network of paths and roads that join and intersect between the rocks, a large environment to be explored. Every corner is a perfect set for your scenes on the road, it's very suitable as a base environment and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems). However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs. In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 2 simple terrains (1 core, 1 background), modeled in Gaea and texturized and populated in Blender (Render Cycles). The scene was populated with 5 eco-systems (by ParticleSystems) and the roads and assets are modeled with simple obj moduls and array by curves. All the assets are in blend bundle and not exportable (2 shrubs, 5 pines, 5 rocks, 1 fence, 1 viaduct, 2 milestones, 2 guardrails). Scene powered by the Cycles engine.
Packlist: 1 Blender file, 13 alpha-masks, 25 textures, 2 heightmaps (in tif format), 1 readme.pdf.