cubebrush
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    ZBrush
    Substance Painter
    Materials
    Game Development
    $10.0

    Tutorial - Warmish pavement Material

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    Product content:

    • Tuto PDF
    • Zbrush sculpt
    • Substance Painter - Texturing file
    • Substance Deisgner - Render file

    Process overview:

    I used 3ds Max to create a pattern and I sculpted it in Zbrush. Then I baked most of my masks in 3ds Max, all the maps I needed in Substance Designer. Once I was all set I started texturing in Substance Painter. In the end I rendered my material in Substance Deisgner.


    Skill Level:

    Beginner to intermediate: In this tuto I walk you through every step of this material creation and if you have some basics about all of the required software it will be a bonus for you of course.


    Follow my journey on Instagram: @nomadphotoreference

    Save time to create

    You will get 2 files

    All files previously purchased will always be available for download in your Library