cubebrush
Marketplace
Rendering
3ds Max
Modeling
Architectural Visualization
$35.0+

3ds Max and Corona Renderer: Advanced Archviz

About the course

In this online course, you will learn how to use 3ds Max 2022 and Corona renderer 7 to create an interior scene from scratch. If you never used 3ds Max before or even used any 3d software before, don't worry, because we will start from level zero. We will cover the essentials and then move up gradually to the more advanced stuff. In the preview section, you can see the final result of the interior project that we will create in this course. I guarantee you, in sha Allah, you will be able to create this 3d rendering if you follow the course from start to finish.

Besides to the lesson videos, you will also get the project files. They are 3ds Max files with all the related files such as textures and Photoshop files.

After completing the course, in sha Allah, you will have solid skills in using 3ds Max and Corona Renderer. You can apply the skills later not only for interior projects but also for other architectural visualization projects in general. I hope you find this course interesting and beneficial.

The curriculum

INTRODUCTION - Introduction (05:54) - Conventions and disclaimer (02:44)

THE UI - 3ds Max UI (07:09) - Viewport navigation (06:40) - Alternative navigation methods (07:10) - Display settings and startup file (07:04)

OBJECT OPERATIONS -Create and modify objects (07:13) - Object selection (05:05) - Transformation (09:10) - Pivot point (02:50) - Transformation settings (05:59) - Modifier (06:01) - Object duplication (09:43)

SCENE MANAGEMENT - Managing objects (04:53) - Scene explorer (07:23) - Layer management (07:21) - Selection set and group (08:57)

EDITABLE POLY MODELING - Primitive vs Editable (10:19) - Editable poly basic operations (07:42) - Sub-object basic selection (05:18) - Ring and Loop selection (07:59) - Selection conversion and preferences (07:11) - Normal direction and backface culling (08:36) - Edge modeling techniques (08:38) - Cut and slice techniques (08:13) - Surface smooth shading (06:20) - Capping holes and edge extrusion (05:11) - Bridge (07:07) - Polygon modeling techniques (04:47)

PRECISION MODELING - Measurement unit (07:42) - Scale modes (05:50) - Resetting transformation (04:31) - Resizing objects precisely (03:37) - Snapping (06:06) - Smart Extrude (04:20) - Aligning objects (06:02)

BASIC MODELING PROJECTS - Project: The picture frame (06:11) - Project: The coffee table (09:57) - Project: The shelves (09:09) - Project: The TV (02:10) - Project: The room and ceiling (07:35) - Project: The door (06:29) - Project: The Window (04:58)

SPLINE-BASED MODELING - Introduction to Spline (06:40) - Line creation and spline vertex types (07:22) - Spline creation exercise (03:57) - Adding and deleting vertices or segments (06:52) - Spline modification (03:53) - Spline Boolean (07:20) - Cross-insert, Weld and Trim (05:50) - Extrude modifier (05:19) - Lathe modifier (06:08) - Bevel profile modifier (11:26)

INTERMEDIATE MODELING PROJECTS - Project: The curtain (06:31) - Using reference image (08:59) - Project: The Bow floor lamp - Part 1 (07:31) - Project: The Bow floor lamp - Part 2 (10:56) - Project: Tileable 3D pattern (10:45) - Project: The backdrop (07:25) - Project: Echasse vase (14:07) - Project: The crown molding, plinth, and downlights (10:17) - Project: The loudspeaker (07:36) - Project: Placing the furniture (07:53)

SUBDIVISION MODELING - Subdivision modeling introduction (05:47) - Using non-quad polygons (05:07) - Avoiding concave polygons (05:43)

ADVANCED MODELING PROJECTS - Project: Teacup (11:02) - Project: The sofa - Part 1 (11:40) - Project: The sofa - Part 2 (09:42) - Project: The sofa - Part 3 (07:08) - Project: The sofa - Part 4 (11:49)

MATERIAL BASICS - Renderer basics (03:46) - Material basic concepts (03:21) - Material editor (05:56) - Material browser categories (05:12) - Assigning and picking materials (08:57) - Sample slots (04:25) - Material library (10:35) - Multi sub-object material (09:09) - Color models (06:31) - Bit depth and high-range images (10:52)

CORONA RENDERER 7 - Corona Renderer basics (07:19) - Corona IR, Sun, and Sky (07:50) - Viewport IR and high-range image lighting (07:52) - Corona light and mesh light (08:44) - Corona physical material - Part 1 (07:05) - Corona physical material - Part 2 (11:10) - Rendering limits and Denoising (04:19) - Material override, Render elements, and Masking (06:16) - Nonphysical light properties (04:51)

BASIC MATERIALS AND LIGHTING PROJECTS - Reviewing the changes (02:46) - Project: Adding the camera (08:08) - Project: Basic lights (07:41) - Project: Decorative lights and backlight (07:42) - Project: Basic materials (09:07)

TEXTURING AND UV MAPPING - Procedural vs Image textures (04:20) - Applying textures (05:15) - Using PBR textures (09:46) - Basic UV mapping (04:44) - Unwrap UV mapping (05:14) - Real-world map size (05:49)

TEXTURING AND RENDERING PROJECTS - Project: Using Corona library materials (08:57) - Project: The shelves and backdrop textures (06:59) - Project: The floor and carpet textures (07:10) - Project: The TV and picture frame textures (09:02) - Project: Importing free assets (10:10) - Project: The armchair UV unwrapping (09:29) - Project: Rendering and post processing (05:46) - Project: Fixing the floor reflection (04:31)

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