
Mouse - Topology + UV Map
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Mouse character sculpted in Zbrush and retopologize in maya with proper mesh flow and UVs unwrapped.
File format:
- obj
- fbx
- zbrush file
- maya file
Inside the product:
- clean topology
- Single Udim
- unwrapped Uvs for texturing
- no overlapping UVs
- proper naming and grouping
- no unwanted shaders and history.
Model Details
- FormatsFBX, MB, OBJ
- Polygons13981
- Vertices14340
- animatedno
- materialsno
- texturesno
- riggedno
- uvsyes
- 3d print readyno
You will get 4 files
All files previously purchased will always be available for download in your Library