cubebrush
Marketplace
Characters and Anatomy
Other
Fantasy
Blender
Clothes
High Poly Models
Game ready
Base Meshes
ZBrush
Unreal Engine 5
$2.9

Toji And Megumi Fushiguro - Basemesh Models

! Attention !

Please read the description before purchasing.

Greetings, dear friends!

  • Introducing my latest product: Toji And Megumi Fushiguro (Men Outfit) Basemesh Models. *

It's time to take your projects to the next level with these High Quality Basemesh Models.

which the designs have taken inspiration from Jujutsu Kaisen!

I would appreciate it a lot if you could rate and write a review of my product, as your feedback helps me produce faster and even better products in the future!!🙏🏻😊

Here's what you need to know:

Included Files:

Marvelous/CLO3D Project file ZPRJ

All models are in the A-Pose.

You'll find the models available in both Quads and Triangles. I've included triangles because, in some cases, they retain higher detail than when quadrangulated, making them ideal for baking and other purposes.

Particle Distance: 2

Additional Info :

  • OBJ (Single Object, Thin and Thick, Unweld), (Single Object, Thin and Thick, Weld), (Marvelous Designer UV)

  • FBX (Single Object, Thin and Thick, Unweld), (Single Object, Thin and Thick, Weld), (Marvelous Designer UV)

About the UV: I've taken the liberty of using princess seams and darts in my models for a better fit and more control over the design; This however messes up the UV that you get from Marvelous Designer, but no worries as you just have to make another UV using programs like Blender or other softwares.

  • Materials: The package includes Marvelous Designer standard baked textures ( Diffuse, Metallic Roughness, Metalness, Normal, Roughness ) and seamline textures at 2K, 4K, and 8K resolutions.

  • Topstitch

  • Retopologized Mesh: I've included a semi-automated retopologized version of each model. Both High Poly and Low Poly. While not always perfect, it can yield good results and be used in your project if you're short on time or want to further enhance the mesh through sculpting; as sculpting needs clean meshes and even quadrangulating MD Meshes isn't enough because it gives you weird pinches and artifacts at higher levels of subdivision!

if the Low Poly version is too low for you, then you can use the decimate modifier in Blender (Reconstructive Subdiv in Zbrush), to reduce the face count of the High Poly version to your desired amount while maintaining the topology.

Please note that the Retopologized Models are only included as a bonus, and the main focus of this product is the Basemesh models.

Check the pictures above for some samples.

If you want to do an easy manual retopology yourself, I've gathered two tutorials created by talented 3D artists to assist you in the process :

Blender:

https://www.youtube.com/watch?v=rQMJH9pHVYE&t=226s

Maya:

https://www.youtube.com/watch?v=0v6zlQX7WFY

If you encounter any issues or would like to provide feedback, please don't hesitate to contact me Here or at [email protected]

Wishing you the best of luck with your project😉.

Similar products