cubebrush
Marketplace
    ZBrush
    Modeling
    Substance Painter
    Game Development
    $9.75+

    Weapon Creation For Video Games

    670 Views
    196 Likes

    https://youtu.be/IQgkBMYpHsI

    About the tutorial:

    Real-time step by step tutorial, Narrated videos (HD MP4), Skill Level - Beginner to Intermediate, 30 chapters,

    Source files provided so you can follow along.

    Software used in the tutorial:

    Maya 2018, Zbrush, Substance Painter, Marmoset Toolbag 3,

    In this step by step tutorial, I will be guiding you through the entire process of creating a fantasy weapon from start to finish. We will start by blocking out our concept in Maya 2018, then transition into Zbrush to define and polish our high poly model. We will then return back to Maya to create our low-poly and UV unwrap our in-game asset. Once we are done with our model, we’re going to bring it into Substance painter to bake and create detailed texture maps. And finally, I will show you how to import your model and texture maps into Marmoset Toolbag for lighting and presentation.

    By the end of this training, you will gain the knowledge of what it takes to create highly detailed weapon assets for video games and pick up tips and tricks along the way. Thank you guys for watching and talk to you soon!

    You will get 3 files

    All files previously purchased will always be available for download in your Library