cubebrush
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    Photoshop CC
    Texturing
    Substance Designer
    Game Development
    $10.0

    Tutorial wood planks hand-painted texture

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    I want to share with you my process to create a hand-painted tiling texture and its PBR variation.

    From PBR to Hand-painted:

    I used a tillable hand-painted texture workflow using Photoshop mixed with the standard PBR workflow principle in order to be flexible.

    From the PBR workflow I mean that instead of baking from a high poly mesh I painted the fake bakings such as the Ambient Occlusion.


    Product content:

    • Tuto PDF (68 pages)
    • Photoshop texturing file
    • Substance Designer material creation file
    • Maps & Textures

    You will need to download this Substance Designer node for free: NormalToRoughness , it will help to create the roughness.


    Skill Level

    Beginner to Intermediate Level: For the hand-painted part you should be able to know the basics about painting and the offset tool. For the Substance Designer, I walk out through it as a beginner so no worries.


    Follow my journey on Instagram: @nomadphotoreference

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