MP5K Submachine Gun
MP5K Submachine Gun 3D model
This is a game ready MP5K submachine gun. I designed this to be used with first person shooters, though it can be used for other applications as well. Originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The suppressor is optional.
The main renders and wireframes were done in Marmoset Toolbag 2. The Marmoset scene used for the renders is also included.
File Formats: .max for 3ds Max 2016, .fbx, and .obj
|| Geometry ||
The model consists of 6 objects arranged in the following hierarchy: • mp5k • bolt • boltcarrier • magazine • suppressor • trigger
16958 Total Tris 9580 Total Polys 9091 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:2'' x L:21'' x H:11'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 Tested in Unity Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
4096x4096 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Textures in .tga format Textures made for Physically Based Rendering (PBR) Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 allows you to flip the green channel with the texture properties editor.