cubebrush
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    $5.0

    Jam Jar

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    A jar of jam game ready asset optimized for videogames with a realistic approach. It has a decal inside that simulate the dirt of the jam in the glass. It also has a script to control the amount of jam inside the jar in edit mode, this works through blendshapes.

    Includes:

    Standard package: (intended for engines with PBR metal-roughness workflow like Unreal 4)

    One optimized low poly model (with clean UV unwrap) in FBX format:

    • SM_JamJar

    Eight 2K texture maps in TGA format (base color, metallic, roughness and normal DirectX map):

    • T_JamJar _BaseColor (with opacity in alpha channel)
    • T_JamJar _Metallic
    • T_JamJar _Roughness
    • T_JamJar _Normal _DirectX
    • T_JamJar _Decal _BaseColor (with opacity in alpha channel)
    • T_JamJar _Decal _Metallic
    • T_JamJar _Decal _Roughness
    • T_JamJar _Decal _Normal _DirectX

    Unity package: (intended for standard Unity shader, just drag and drop into your project)

    One optimized low poly model (with clean UV unwrap) in FBX format:

    • SM_JamJar

    Six 2K texture maps in TGA format (albedo, metallic and normal OpenGL map):

    • T_JamJar _BaseColor (with opacity in alpha channel)
    • T_JamJar _Metallic (with smoothness in alpha channel)
    • T_JamJar _Normal _OpenGL
    • T_JamJar _Decal _BaseColor (with opacity in alpha channel)
    • T_JamJar _Decal _Metallic (with smoothness in alpha channel)
    • T_JamJar _Decal _Normal _OpenGL

    Customized standard Unity shader that renders double sided faces:

    • shader_Standard2Sided

    Example scene with a ready lighting set (preferably use the linear color space and the camera in deferred mode)

    A script written in C# that control the amount of jam, the script manipulates the blendshapes of the model to give the illusion that the jam has already been used:

    • script_JamJar

    Five Unity prefabs ready to use!:

    Static prefabs:

    • prefab _JamJar
    • prefab _JamJar _NoCover
    • prefab _JamJar _Dirty
    • prefab _JamJar _Empty

    Physic prefabs:

    • prefab _JamJar _Physics: this prefab is a non-static object with rigidbody, mesh collider and cloth components, designed to be used as a dynamic object that works with physics

    Technical info:

    FBX version: 2014/2015

    Polycount: 4060 polys || 5768 tris

    Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)

    Texture maps size: 2048x2048 px

    Please notify me immediately if the product has a problem, I will try to solve it as soon as possible.

    Model Details

    • FormatsUNITYPACKAGE, FBX
    • Polygons4060
    • Vertices5768
    • animatedno
    • materialsyes
    • texturesyes
    • riggedyes
    • uvsyes
    • 3d print readyno

    You will get 2 files

    All files previously purchased will always be available for download in your Library