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    ZBrush Bootcamp-Volume #5-Lightwave Integration I

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    In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system.

    The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible.

    Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible.

    This tutorial covers those hidden items in great detail.

    Table of Contents for Volume #5

    Chapter 1- Intro

    Chapter 2- GoZ Import to Zbrush from Lightwave

    Chapter 3- NGon Import Issues to ZBrush

    Chapter 4- Unified Skin Option

    Chapter 5- Sci-Fi Prop Optimized

    Chapter 6- Adding Details in ZBrush

    Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps)

    Chapter 8- GoZ Export to Lightwave

    Chapter 9- Delete Lower Subdivision Level Fix

    Chapter 10- More Displacement Gotchas

    Chapter 11- Morph Target Solution

    Chapter 12- Final

    Running Time: 2 hrs. 52 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner