cubebrush
Marketplace
Maya
3ds Max
Blender
Airplanes
Cinema 4D
High Poly Models
$89.0

Northrop Grumman B-2 Spirit

This 3D model was built by the strict quality standards of the team founded by Frezzy. Since 2013, we have provided thousands of 3D models for professional projects of our clients around the world. We create 3D models so that our customers save maximum their costs and time.


FEATURE HIGHLIGHTS: + High quality polygonal model. Mesh and details are built by our professional artists. + Models resolutions are optimized for polygon efficiency. + Model is fully textured with all materials applied. + All textures and materials are included and mapped in every format. + Objects are logically named for ease of scene management. + No part-name confusion when importing several models into a scene. + No cleaning up is necessary. Just drop your models into the scene and start rendering. + No special plugin is needed to open the scene. + Model does not include any backgrounds or scenes used in the preview images.


FILE FORMATS: + 3ds Max 2018 and Vray 3.6 (native format) + 3ds Max 2018 Standard Materials + Maya 2018 Hardware Materials + Cinema 4D R20 Standard Materials + Blender 2.91 Eevee materials + FBX and OBJ (You can use this format to import them into a lot of different 3D software.)


UV MAPPING AND TEXTURING: + PBR textures included: basecolor, height, normal, roughness, metallic, ambient occlusion, opacity, and emissive. + Naming: Textures are named after 3D models to easily manage and quickly search. + 4k Resolution: 4096 x 4096 pixels. Textures are high-definition and not blurred. + Texture format: PNG + Number of texture sets:The number of map sets depends on the actual size of the 3D model. A small 3D model is a set. Larger 3D models will have more map sets. + UVs: does not overlap in UV texture space and maximizes the spacing and fit between them.


HELP AND TIPS: Problems when unzipping files: If you have problems with extracting files, please use the latest version of WinRAR (WinRAR is free). + Smoother faces and edges: You'll need to add the subdivision command to get a smoother curved version. (For example, Turbosmooth in 3ds Max.) + OBJ and FBX are not smooth. Contact me to get the smoother version for free. Or you can import them into 3D software, add a subdivision command, and re-export them as high-poly. + Lower-version 3D software: Don't worry about lower-version 3D software. Use FBX or OBJ to import them. + For Cinema 4D users: Add HyperNURBS for each object to get subdivision (smooth). And make sure the setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs. + Don't forget to contact me if you encounter any other issues that aren't listed above.

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