First Person Arms####First Person Arms (Male & Female) Real-Time Game-Ready 3D Model ####This is a high quality realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use. ###Features: - This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, etc). - Highly detailed ZBrush file with 6 subdivisions and organized Polygroups for easy isolations. - Clean and efficient edge flow, which makes it easy to insert/delete edge loops where necessary. - UV’s are laid out and non-intersecting. - It is ready for rigging and smooth-able. - All objects are named and organized. - Includes 4 skin tone variations for male and female. ###Package includes: ####Source files - Maya 2016 (low resolution) - OBJ (low resolution) - FBX (low resolution) - ZBrush 4R7 file (6 subdivisions) - Marmoset Toolbag 3 scene ####Textures - COLOR (ALBEDO) – PNG – 4096 (4 skin color vairations for male and female) - NORMAL – PNG - 4096 - SPECULAR – PNG - 4096 - GLOSS – PNG – 4096 - TRANSLUCENCY – PNG – 4096 ###Triangle Count: Total 13336 Verts: 6694 (per set of arms) Thanks for looking!
Male Anatomy Model SculptThis is a high poly model of the male human figure with extremely accurate anatomy. I would be very impressed if you found a more accurate model anywhere else! Shows the outer muscle layer. You have a license to use this in your projects (personal/commercial) as long as it's modified beyond recognition.
Basemesh Set - Adam & Eve★ Combo Pack includes Adam and Eve Basemesh characters for 50% off! ### High Resolution ZBrush Tools with detailed musculature of the female and male body. TPose & Posed Model included. These models are ideal for anyone looking to bring their understanding of anatomy and form to the next level. The mesh has Clean Topology, Edge Loops, and evenly distributed quads that are ideal for sculpting in ZBrush. I created this Basemesh Set to meet the needs that I had when I was just beginning to learn human anatomy. I hope you find it useful! ### What's included: ★ High Resolution Subdivided ZBrush Tool - Adam ★ High Resolution Subdivided ZBrush Tool - Eve * OBJ of TPose and Posed Models * Teeth, Eyes, Eyelashes, & Hair * Clean Topology * Polygrouped * 6 Subdivision Levels * For use with ZBrush 4R8 and up Enjoy!
Realtime Teeth>>> The Pitch: if you spent 10 hours to paint textures and model mouth parts and $20 an hour is your working rate 10 hours x $20 = $200. or, you could buy this mouth for $29.99 and get on with the art that you really want to be doing. >>> The Contents Models: Top Teeth, Bottom Teeth, Tongue, and Mouth Bag models. Textures: Diffuse, Normal, Height, Bump (2048x2048) High: 3851 tris Mid: 2578 tris Low: 1318 tris Includes fbx and obj file formats
Female Basemesh 03Basemeshes are great to jump-start any idea! Up to SDiv 6 - 9M polys, UVW unwrapped. ### Improved Topology Production tested and created with feedback from artists, sculptors and animators: * Sculpting-friendly * Realtime ready * Animation ready ### What you get: * **fbm 03 socks a.ZTL**, A-pose, original ZBrush tool file * **fbm 03 socks t.ZTL**, T-pose, original ZBrush tool file * **fbm 03 socks MUD.zip**, both A and T poses for Mudbox 2017 * **fbm 03 socks OBJ A.zip**, A-pose, all subdiv levels 1-6 as OBJ * **fbm 03 socks OBJ T.zip**, T-pose, all subdiv levels 1-6 as OBJ * **fbm 03 socks extras.fbx**, contains hair, eyes and some clothes * **fbm 03 textures.zip**, baked textures for both A and T poses: * curvature * concavity * convexity * height, 32bit flat displacement for realtime use: * A-pose mid = 0.273228 * T-pose mid = 0.273310 * normal * occlusion * os_normal * transmission * displacement, 32bit smooth uv with preserve border, smooth mesh ### Updates: * ZTL - fixed symmetry issue * OBJ - added lowest subdivision (SubDiv1) basemeshes
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Full body Basemeshes