cubebrush
Marketplace
    Maya
    Texturing
    Modeling
    Marmoset
    Substance Painter
    UV Unwrapping
    UVs
    Game Development
    $19.0

    Model & Texture A Game Asset - Full Process

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    46 Likes

    Watch the trailer: https://youtu.be/4WcRsBe3Yxc

    Free Chapter: https://youtu.be/t42CAfMscL4

    Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).

    We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.

    We even make a little holographic animation at the end to make our asset more interesting (check the second preview image to see an animated GIF).

    TOPICS

    • Using SubD modeling to create the High Resolution model.
    • Converting out High Poly model into a Game-ready mesh.
    • UV Mapping and getting the most out of our UV space.
    • Baking Normal Maps with Substance Painter.
    • Adding Textures and Decals with Substance Painter
    • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
    • Making a Holographic Animation inside of Toolbag.

    ABOUT THIS PRODUCT

    Duration: over 10 hours of video recordings.

    Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video; great for beginners.

    Audio Commentary: Real-time commentary for everything (English).

    Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).

    Additional Assets: Final Marmoset Toolbag scene including the Crate and all necessary textures.

    DO NOT RESELL THE INCLUDED ASSETS

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