Sculpting Hand Anatomy in ZBrush

By the end of Sculpting Hand Anatomy in ZBrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using ZBrush. After a quick intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we'll jump into creating hands in a T-pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic.

Next, you'll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you'll also be given an understanding about hand expression, and how they can transmit emotion. As we wrap things up, you'll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to present the sculpt in social medias. This is a great start to understand the anatomy of the human body - so get your grip, and hold on tight for some good learning!

In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!

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